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Abilities Cost⚓︎

Field Name Input Type Description
move_points int If this ability uses the character movement points = 1
act_points int If this ability uses the character attack points = 1
charge bit 1 = When used the ability loses it's charge, and can't be used for the whole fight, 0 = No charge loss when used
initial_charge 1 If the charge is restored on the start of the turn
mana int Mana cost
infcantrip bool Infinite castable ability
cantrip bool Ability castable only once per turn
cantrip_group string Ability will share it's used state with every other ability in the group
prime int (AI) Ability is cast next turn
coins int Coin cost of the ability
requires_reload bool If ability requires to be reloaded to be used
minimum_STAT int Ability castable if STAT is more or equal than X
once_per_fight bool If ability is castable only once per fight
main_turn_only bool If ability is castable only during a main turn (No bonus turn)
requires_destructible_weapon bool If this ability requires a destructible weapon to cast
requires_attack_damage_threshold int If this ability requires the basic attack damage to be over X
must_have_weapon bool If this ability requires a weapon to cast
must_not_be_consuming bool If thi ability requires not having the consuming status
cant_cast bool If this ability can't be cast
allow_offmap_casts bool If this ability can be cast when the character is not on the map
must_be_offmap bool If this ability can be cast only when the character is not on the map