| move_points |
int |
If this ability uses the character movement points = 1 |
| act_points |
int |
If this ability uses the character attack points = 1 |
| charge |
bit |
1 = When used the ability loses it's charge, and can't be used for the whole fight, 0 = No charge loss when used |
| initial_charge |
1 |
If the charge is restored on the start of the turn |
| mana |
int |
Mana cost |
| infcantrip |
bool |
Infinite castable ability |
| cantrip |
bool |
Ability castable only once per turn |
| cantrip_group |
string |
Ability will share it's used state with every other ability in the group |
| prime |
int |
(AI) Ability is cast next turn |
| coins |
int |
Coin cost of the ability |
| requires_reload |
bool |
If ability requires to be reloaded to be used |
| minimum_STAT |
int |
Ability castable if STAT is more or equal than X |
| once_per_fight |
bool |
If ability is castable only once per fight |
| main_turn_only |
bool |
If ability is castable only during a main turn (No bonus turn) |
| requires_destructible_weapon |
bool |
If this ability requires a destructible weapon to cast |
| requires_attack_damage_threshold |
int |
If this ability requires the basic attack damage to be over X |
| must_have_weapon |
bool |
If this ability requires a weapon to cast |
| must_not_be_consuming |
bool |
If thi ability requires not having the consuming status |
| cant_cast |
bool |
If this ability can't be cast |
| allow_offmap_casts |
bool |
If this ability can be cast when the character is not on the map |
| must_be_offmap |
bool |
If this ability can be cast only when the character is not on the map |