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Abilities Damage⚓︎

Info

These variables can be used in the following objects: - Abilities - Ability_Templates

Field Name Input Type Description
ai_base_score int (AI) Base score that dictates the ai's willingness to cast this ability
type damage type Damage type [ranged, melee, generic_physical, spell, status_spell, spell_cost]
damage int Damage dealt by the ability
raw_damage int Raw damage dealt by the ability (Isn't changed by other thing?) [TEST]
heal int Healing dealt by the ability
knockback int knockback dealt by the ability
override_trample_damage int Overrides the trample damage with X
incidentally_collects_pickups bool If the ability collects pickupcs from the tiles it hits
cant_miss bool If the ability can't miss
piercing bool If the ability ignores shield
makes_contact bool If the ability counts as contact with the tile
force_no_contact bool If the ability forces to be no contact to the targetted tile
hit_animation_alt frame label Change the hit animation for this damage instance
force_play_hit_animation bool If the ability forces the target to play it's hit animation
disallow_modifications bool [TEST]
layer layer name On what entity layer this ability effects are applied [self, characters, pickups, gas, all]
elements [element] The element of the ability